|
News
|
NINJA GUNMAN LIVES! |
|
Posted
by: Grindie. 13 August '08.
They thought
Perfect Run was dead! They thought WRONG! Perfect Run lives and
it continues to kick your ass! Jeez, I don't even know what I'm
going on about, I just aim my hands at the keyboard and this nonsense
just pours out!
Anyway...
I think it's time for another Ninja Gunman update. Here are some
of the redesigned sprites (Raptor and Gunner-Rex have been scaled
down 60%). The sprites are flat coloured for now, I'm gonna hold
off on shading them until I'm 100% happy with the designs.
Expect a playable demo some time between now and Doomsday.
|
|
| MORE
DELAYS |
|
Posted
by: Grindie. 06 March '08.
Yes! Another
delay! We didn't reach the February deadline 'cause of personal
reasons. I say "personal reasons" 'cause I just can't
be arsed to explain why and it's not important. But we're back
to work and I'm going through updating all the old NGM sprites.
From now on, we'll just go back to our usual "You'll get
it when it's ready!" way of doing things.
|
|
| NINJA
GUNMAN IS COMING |
|
Posted
by: Grindie. 22 January '08.
That special
time is coming! That special NINJA GUNMAN time! Yes! Me n' the
Ice Warrior are ploughing through this sucka like a super strong
snow splough ploghing through very weak snow! We've got a playable
level up and running and I've almost got the whole level drawn
and coloured. I'm going with a new art style this time, pixels
are out and hand drawn artwork is in! We're gonna have Level 1-1
finished for some competition. It features dinosaurs WITH GUNS!
What else do you need in life? I mean really, WHAT ELSE!?

In other news: GoldenEye 2D will be getting 2 new levels: The
Facility and Runway. The Facility will play just like the Dam
did: Run and shoot stuff. But with the Runway, we're gonna do
what RARE originally intended and let you ride a motorbike! It's
gonna blow your ass to Mars!
|
|
| STATHAM
CANCELLED |
|
Posted
by: Grindie. 12 January '08.
Okay,
so Statham is now officially cancelled. It was trouble from the
start, I'm telling you now! We've reinvented it so many times and
I s'pose the game we're working on now COULD have been another reinvention,
but we're going with a completely different style now and Statham
wouldn't fit it.
So with our
track record of canning games, why should you get excited over
this new one? Because it's being made for one of those contest
things and we NEED to have it finished for February. And we all
know what happens when me n' Bisse have a deadline to reach? Remember
the greatness that is GoldenEye 2D?
The
terrible Mr. Freeze usually gets upset when I blab too much info
about a game before it's ready, so I'll leave you with its brilliant-tastic
B-Movie-esque name: NINJA GUNMAN.
|
|
| MINOR
GOLDENEYE 2D UPDATE |
|
Posted
by: Bisse. 19 September '07.
Minor maintenance
update to GoldenEye 2D. Fixes the following issues:
- Crash bug
fixed (see Devlog for more info on that one)
-
Bungee jump spot now says "EXIT" when you reach it and
before you press up to enter it, in order to clarify that it is,
in fact, the exit.
- Jaws' hitbox
has been made smaller, so he's easier to avoid.
|
|
| GOLDENEYE
2D RELEASE PARTY |
|
Posted
by: Bisse. 18 August '07.
GoldenEye
2D is a GameBoy-style remake of the excellent GoldenEye for the
Nintendo 64. Take control of the man with the black tuxedo, James
Bond, and, well, shoot stuff!
GoldenEye
2D - Download
Here
This version
features only one level, the Dam, which GoldenEye fans will recognise
immediately. We've also added a few things of our own to spice
it up, such as 5 different weapons, a few bosses, and the classic
James Bond gunbarrel intro.
Do you have what it takes to survive a close encounter with Jaws
and earn the rank of '00 Agent'? Only one way to find out!
|
|
| SHOCKER! |
|
Posted
by: Bisse. 24 August '07.
Thought
i'd post these Statham screens here for you guys who don't read
the devlog.
|
|
| DESIGNED
BY GOD HIMSELF |
|
Posted
by: Grindie. 07 August '07.
Notice
anything different? Yup, the site's been changed. The first layout
was an awful embarrassment to the greatness that is Perfect Run,
so we decided to change things about a bit. A few months ago,
I came up with the design you see before you and thought that
paying a "professional" website designer to slap it
together would be the best option. I was wrong. The site was cobbled
together in Dreamweaver and had holes all over the place. So,
Bisse stepped up to put right what once went wrong! He did a good
job, don't you think? It only took him about 4 years to finish!
Congrats to him, eh? Damn fool spent all that time socialising,
learning University stuff and watching Bleach. The damn FOOL!
We're
still working away on Statham (name change from Robot Factory).
We've redesigned the first level and I've just thrown a few months
worth of graphics down the toilet to start from scratch. It's coming
along nicely. Enemies and most of the player's moves are working
perfecty. The first level is gonna kick your ass, son! We'll post
screenshots whenever I bloody draw something to take a screenshot
of.
|
|
|
|
 |